With the release of WoW: Wrath of the Lich King, one of the newest classes to be introduced is that of the Paladin. There are many choices you can make when choosing a class for yourself in the game. The Paladin class is just one that stands out as having an interesting design and gameplay.
One of the most unique features of John Dibella’s design is the emphasis on offense. The Paladin class is only meant to be able to engage the enemy in melee combat. This was not always the case when the game was first released, but when Blizzard decided to take a more offensive approach, they decided to make it so.
Dibella took offense to this design choice. He wanted a class that could be on the offensive and still defend himself. At the time, he did not think that the Paladin class was up to the challenge of defending itself effectively. He would later find out that his concerns were right.
Having a character that was more defensive was fine for the game, but there were some changes made to the class that were not exactly to Dibella’s liking. In Wrath of the Lich King, one of the Paladin’s best features is the ability to cast Holy spells. A number of abilities and spells have been replaced with offensive abilities.
Before Wrath of the Lich King, the Paladin class had access to a number of “support” abilities, including auras, and Paladin healing spells. Now, these “support” spells and auras are replaced with offensive spells and cooldowns. These spells make the class less effective in their role as an offensive unit.
Many players were upset at this change, but Blizzard defended the change, saying that it did not represent a change in power capabilities for the class. They did, however, acknowledge that the ability to be a physical offensive unit was no longer an option. In Wrath of the Lich King, that is not the case.
The new class comes with new abilities and spells that make the Paladin a little more powerful than it was in the past. This is something that should be expected when a class is changed, even if it is not something that Dibella wanted. For those who did not like the original design of the Paladin, they will be pleased with what they see in Wrath of the Lich King.
As mentioned earlier, the Paladin has great support abilities, but it can also get involved in melee combat when it has the time. In order to succeed in the role of a healer, Dibella wanted to have the ability to take out an enemy and engage another. To accomplish this, he found a way to eliminate the spell casting that was not needed, but that adding more magic to the Paladin.
It can be hard to understand what Dibella was trying to accomplish in this situation, but his goal was to make the Paladin more appealing to players and to make it seem less like a one-trick pony. With Wrath of the Lich King, the Paladin has a lot more options. He can still do some “tank busting” if need be, but now he can also get into melee. He can now take out two enemies at a time, instead of one.
One of the things that the Paladin has always been known for is the control over Holy magic. Although it was balanced around having offensive abilities, it was often used in conjunction with its defensive abilities to complete feats. Dibella wanted to make the class stronger in this aspect and not weaker.
While Blizzard did not change the Paladin’s “power level,” they did make the class a little more aggressive and difficult to play. The overall feel of the class changed a bit as well. Players will certainly feel that a bit more is required in order to be successful with the Paladin in Wrath of the Lich King.
Blizzard has done a great job of making World of Warcraft and the Paladin in particular more interesting. Paladin players now have many more options, which should give players a reason to like their choice a lot more. The Paladin is back and a little more robust than ever before.